Posts from Finland

Presenting neiatree

Mandatory Screenshot Mandatory Screenshot

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Intel RealSense for Mobile Devices: Aftermath

Geting, Rauli, Me Geting, Rauli, Me 🙂

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Projective Game Platform for Public Spaces

Hello everyone! 🙂 My second and final semester at the University of Tampere has just come to an end. I am very thankful for being invited to this great instituition. The ambiance and facilities are just as excellent as the staff and quality of teaching. This post is about my project for the Human-Technology Interaction Project course at the School of Information Sciences.

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neiasound

Today is a very important day for me. I am finally releasing to the wild my first open source library! neiasound is an OpenAL wrapper for Qt-style applications, ready to be integrated into an engine’s main loop. Doing positional audio is stupidly easy with it. It also includes facilities for reading wav and ogg files, and optionally supports libsndfile, for reading flac and many more formats. It is also easy to implement your own audio stream decoder interface. There is support for streaming dynamic playlists with intros and seamless looping.

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Maker Faire UK

Well, it has been a while. This semester has been quite busy and there is still a lot of stuff to be done. Also I got confirmation that I’ll have an internship for the summer at Demola. So… More work for me. Fantastic, really!

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Smart Crane Monitoring App and Real Sense for Mobile Devices

One final presentation at Konecranes HQ in Hyvinkää, marked the end of the SCMA project with Konecranes. It was a
pleasure to work with the company, and special thanks go to our awesome Demola
facilitator, Ville Korpiluoto. Cheers!

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dw Engine Update One

We have Fire Shield! Normal shield! Bridges! Running on water! Rain! Particle effects! Cool stuff! Basically, The engine is ready for it’s inevitable one/two zone demo. The first video is a bit older, and sucks for being offscreen. Linux version. The other is more recent, from the android build. The capture is choppy though, so you’ll have to take my word for it when I say the framerate is good.

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Smart Crane Monitoring App Update

This is another blog post reporting project progress. On the 18th of December we had a review meeting with KONECRANES. We revised the use cases and set the final goals for implementation. During the holidays it was a bit difficult to work, given the atmosphere and constant distractions. I’m glad I still got to enjoy Christmas and New Year’s in Tampere. Ultimately, work got done finishing the UI.

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Smart Crane Monitoring App

Hello everyone! This is an update on the Smart Crane Monitoring App project at Demola Tampere.

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dw Engine

dw2 The dw game engine showing off my programmer art.

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