Posts in blog

PAL Mega Drive Modding

The SEGA Mega Drive needs no introduction. This post documents my attempt at building my own mod for my unit, and what I got to learn along the way. If you know about TV signal format differences, and the NTSC 60 Hz vs PAL 50 Hz debacle, you can skip this initial section safely.

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On Blogging

I have to keep a blog. Or so I was told by the universe. Multiple times.

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Workshop: Build your own Arduino-compatible board

Participants

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fakeduino: Testing Arduino sketches on the desktop

Firmware development

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String tables in flash memory on Arduino

tl;dr: In this post, we touch briefly on how saving dynamic memory on Arduino by storing data on flash memory is nice, but how it can get cumbersome quickly for a larger project. And then present a solution for doing all of that automatically.

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The Hydrus Project wins Intel’s Embedded Systems Competition

After many months of hard work and dedication, our team accomplished its ultimate goal, and we won the competition!

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Hydrus Project Update

(This should have been published months ago but I was so busy with the project itself I kinda forgot it was aon the drafts)

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The Hydrus Project

Logo

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dw Engine Update Two

dw Engine is my project on QML-based game facilities that extend Qt to form a 2D Game Engine for desktop and mobile. I have been taking my sweet time bringing the engine to higher standards of ease of usage and performance and I would like to share some of it and some thoughts on Qt performance and suitability for such a project.

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Microcontroller and Instrumentation Experiments

Holidays are still going strong here in Rio. But I guess as a result of some subconscious new year resolutions, it is finally time to clear up the publishing queue a little bit. Blogging has been slow because things have been moving past me alarmingly fast. From the top of my mind, the first thing that comes up is that I presented a paper at SBESC 2015 in Foz do Iguaçú (link to it when the proceedings are out). A huge shout-out to my teacher and mentor Giovani Gracioli is in order: every single meetup or thing we do together is a lesson. Thank you so much.

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TampereGotchi on GitHub

It’s about time! After almost a year past the project completion at the University of Tampere, the source code was left bitrotting in my (and my colleague’s) hard drives. Since then I remembered countless times that I had to upload and blog about it and fix a couple things on it but never had the time. Hopefully it’s not too late.

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Back to Brazil: LISHA and other tidbits

Exchange period is finally over. Truth be told, it has been over for almost two months! But it feels like only now I have got my bearings back again. It is not easy leaving Finland, what an awesome country! Just as I was doing before leaving more than a year ago, I am back at work at LISHA, the Hardware and Software Integration Laboratory at Santa Catarina Federal University (UFSC), whilst working on graduating as a Mechatronics engineer. Under the supervision of Dr. Prof. Giovani Gracioli, my current filed of research are resource synchronization protocols for mutiprocessor real-time operating systems (RTOSs), or more specifically, EPOS.

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Presenting neiatree

Mandatory Screenshot Mandatory Screenshot

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Intel RealSense for Mobile Devices: Aftermath

Geting, Rauli, Me Geting, Rauli, Me 🙂

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Projective Game Platform for Public Spaces

Hello everyone! 🙂 My second and final semester at the University of Tampere has just come to an end. I am very thankful for being invited to this great instituition. The ambiance and facilities are just as excellent as the staff and quality of teaching. This post is about my project for the Human-Technology Interaction Project course at the School of Information Sciences.

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neiasound

Today is a very important day for me. I am finally releasing to the wild my first open source library! neiasound is an OpenAL wrapper for Qt-style applications, ready to be integrated into an engine’s main loop. Doing positional audio is stupidly easy with it. It also includes facilities for reading wav and ogg files, and optionally supports libsndfile, for reading flac and many more formats. It is also easy to implement your own audio stream decoder interface. There is support for streaming dynamic playlists with intros and seamless looping.

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Maker Faire UK

Well, it has been a while. This semester has been quite busy and there is still a lot of stuff to be done. Also I got confirmation that I’ll have an internship for the summer at Demola. So… More work for me. Fantastic, really!

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Smart Crane Monitoring App and Real Sense for Mobile Devices

One final presentation at Konecranes HQ in Hyvinkää, marked the end of the SCMA project with Konecranes. It was a
pleasure to work with the company, and special thanks go to our awesome Demola
facilitator, Ville Korpiluoto. Cheers!

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dw Engine Update One

We have Fire Shield! Normal shield! Bridges! Running on water! Rain! Particle effects! Cool stuff! Basically, The engine is ready for it’s inevitable one/two zone demo. The first video is a bit older, and sucks for being offscreen. Linux version. The other is more recent, from the android build. The capture is choppy though, so you’ll have to take my word for it when I say the framerate is good.

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Smart Crane Monitoring App Update

This is another blog post reporting project progress. On the 18th of December we had a review meeting with KONECRANES. We revised the use cases and set the final goals for implementation. During the holidays it was a bit difficult to work, given the atmosphere and constant distractions. I’m glad I still got to enjoy Christmas and New Year’s in Tampere. Ultimately, work got done finishing the UI.

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Smart Crane Monitoring App

Hello everyone! This is an update on the Smart Crane Monitoring App project at Demola Tampere.

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dw Engine

dw2 The dw game engine showing off my programmer art.

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